Vania, A., & Ni'amus Sya'ban, A. (2023). INFLUENCER AND EVENT MARKETING: PURCHASING VIRTUAL ITEMS AT GAMER'S “MOBILE LEGEND”. Proceedings Of The International Conference Of Islamic Economics And Business (ICONIES), 9(1), 677-690. Retrieved from https://conferences.uin-malang.ac.id/index.php/iconies/article/view/2310gn-items: center; margin-bottom: 25px;">

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