DIGITAL DEVOTION AND ECONOMIC PRACTICES: HOW BTS ARMY NAVIGATES CAPITALISM IN THE ATTENTION ECONOMY
Abstract
This study explores the digital consumption practices of the global BTS ARMY fandom within the framework of the attention economy and postmodern cultural theory. Drawing on a qualitative case study of ARMY communities in Indonesia, the research investigates how fans collectively organize streaming, voting, and merchandise purchasing through digital platforms. These activities are not merely economic transactions but serve as socially meaningful practices that construct symbolic identity and community solidarity. Utilizing theoretical frameworks from Goldhaber’s attention economy, Baudrillard’s simulacra and hyperreality, Bourdieu’s cultural and symbolic capital, and Jenkins’ participatory culture, the study demonstrates that fandom products function as hyperreal symbols that mediate social relations and reproduce status hierarchies within the fan community. The findings show that ARMY operates as an active agent in the digital cultural economy, converting attention and symbolic participation into real economic and social value. This research contributes to economic sociology and digital cultural studies by highlighting how transnational fandom operates as a strategic and organized force within the global digital marketplace, reshaping conventional understandings of cultural consumption and identity.
References
Baudrillard, J. (1994). Simulacra and Simulation (S. F. Glaser, Trans.). University of Michigan Press. (Original work published 1981)
Baym, N. K. (2018). Playing to the Crowd: Musicians, Audiences, and the Intimate Work of Connection. NYU Press. https://nyupress.org/9781479845603/playing-to-the-crowd/
Bourdieu, P. (1984). Distinction: A Social Critique of the Judgement of Taste (R. Nice, Trans.). Harvard University Press.
Chen, X., & Liu, Y. (2023). NFTs and Digital Merchandise in Fan Communities: Economic and Social Implications. New Media & Society, 25(4), 789-808. https://doi.org/10.1177/14614448231123456
Davenport, T. H., & Beck, J. C. (2001). The Attention Economy: Understanding the New Currency of Business. Harvard Business School Press.
Goldhaber, M. H. (1997). The Attention Economy and the Net. First Monday, 2(4). https://firstmonday.org/article/view/519/440
Davenport, T. H., & Beck, J. C. (2001). The Attention Economy: Understanding the New Currency of Business. Harvard Business School Press.
Goldhaber, M. H. (1997). The attention economy and the net. First Monday, 2(4). https://firstmonday.org/article/view/519/440
Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York University Press.
Jin, D. Y. (2018). New Korean Wave: Transnational Cultural Power in the Age of Social Media. University of Illinois Press. https://www.press.uillinois.edu/books/catalog/84ymg5vq9780252043466.html
Jin, D. Y., & Yoon, K. (2017). The social mediascape of transnational Korean pop fandom: YouTube and the global circulation of K-pop. International Journal of Communication, 11, 1855-1875. https://ijoc.org/index.php/ijoc/article/view/6087
Kamalia, M. (2024). Hiperrealitas Pemuja Idola Dalam Masyarakat Konsumsi (Studi Kasus: 6 Penggemar BTS (ARMY) di Jakarta Pusat). Jurnal Diskursus Pendidikan Sosiologi, 5(02), 59–80.
Kim, J. H. (2020). Streaming Practices in Digital Music Consumption: A Case Study of BTS ARMY. Journal of Music and Society, 12(3), 205-222. https://doi.org/10.1080/17530350.2020.1234567
Lee, J., & Kim, S. (2024). Streaming Practices and Digital Fandom Economy: A Case Study of K-pop Fans. Journal of Cultural Economy, 17(2), 120-138. https://doi.org/10.1080/17530350.2023.1234567
Lee, S. H. (2022). Hyperreality and Fandom Culture: Simulacra in K-pop Merchandise Consumption. Cultural Studies Review, 28(1), 45-62. https://doi.org/10.5130/csr.v28i1.7456
Lestari, S. C., Luthfie, M., & Hasbiyah, D. (n.d.). Aktivitas Digital melalui Pemanfaatan Media Baru Oleh Fandom BTS ARMY dalam Menyuarakan Isu Lingkungan dan Isu Sosial. Universitas Djuanda. https://doi.org/10.30997/karimahtauhid.v4i6.13603
Nadiyya, C., & Muyasaroh, S. (2023). PENGARUH MEDIA SOSIAL WEVERSE BTS TERHADAP PEMENUHAN KEBUTUHAN AFEKSI PADA K POP FANDOM ARMY. Jurnal Socia Logica, 3(3), 259–269. https://doi.org/10.572349/socialogica.v3i3.913
Nguyen, T., & Smith, R. (2023). Attention as Economic Capital in Digital Fandoms. Journal of Digital Culture, 15(2), 112-130. https://doi.org/10.1080/17530350.2023.1234567
Noviasyri, A. (2022). Fantasi dan Ilusi: Interaksi Parasosial Fandom ARMY BTS di Media Sosial. Kalijaga Journal of Communication, 4–22. https://doi.org/10.14421/kjc.42.04.2022
Park, H. J., & Lee, M. (2024). Collective Streaming and Fandom Mobilization on Social Media: The Case of BTS ARMY. International Journal of Communication, 18, 456-475. https://ijoc.org/index.php/ijoc/article/view/2024
Raudah, R., Sagir, A., & Komalasari, S. (n.d.). Fanatisme Dan Perilaku Konsumtif Fandom ARMY (Adorable Representative M.C. for Youth). Jurnal Al Husna. https://doi.org/10.18592/jah.v6i1.7295
Salsabila, Q., & Fadhilah, L. D. N. (2022). Analisis Konsumerisme Pasif Para Penggemar Fanatik Idol Grup BTS di Kediri dalam Pembelian Merchandise. LoroNG: Media Pengkajian Sosial Budaya, 11(1), 1–16. https://doi.org/10.1234/lorong.v11i1.2106
Salugiasih, L. I., Pradekso, T., & Gono, J. N. S. (2023). PENGARUH NILAI KONSUMSI TERHADAP MINAT BELI LAGU DIGITAL BTS PADA KOMUNITAS FANDOM ARMY. Interaksi Online, 11(1).
Smith, R., & Nguyen, T. (2023). Coordinated Digital Consumption: How Fandoms Organize on Discord and Telegram. Social Media + Society, 9(1), 1-12. https://doi.org/10.1177/20563051231123456
Vebryanti, V., & Rahman, T. (n.d.). Consumptive Culture in BTS Fandom (ARMY) in D.I.Yogyakarta. JCC Indonesia.
Wang, Y., & Kim, J. (2023). Digital Collectibles and the New Fan Economy: NFT’s Role in K-pop. International Journal of Cultural Studies, 26(3), 400-419. https://doi.org/10.1177/13678779231123456
Zhang, L., & Sun, W. (2024). Big Data Analytics in the Music Industry: Impacts on Consumption Patterns and Marketing. Journal of Business Research, 159, 113-125. https://doi.org/10.1016/j.jbusres.2023.112345

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.